Systems thinking is a holistic form
of understanding, analysis, and problem solving. It's also a way to bring
balanced, more impactful solutions to our businesses and social challenges. But
what about design thinking?
Design thinking involves using
design methodologies to address all of our important inquiries. There is an
emerging notion of human-centered design brought into our consciouness by IDEO,
the design firm in Palo Alto, California. In this form of design, we involve
the recepients in the design process focused primarily on their needs. It
sounds simple but most conventional design methodologies consider the needs of
humans as an input, but not as the purpose of the design and much less involve
them in the process.
Can we use design thinking to guide
our evolution? Can design thinking help us build our global and sustainable
future as a species. Is this type of thinking broad and deep enough that can
tackle the biggest challenges that we have as civilization?
Bela Banathy and other systems
scientists consider design to be the process by which one can consciously
create a new state of a system. Systems can evolve by themselves, but the
direction they take may be unwanted. For instance, we can let traffic manage
itself or we can install coordinated traffic lights to manage it. The ideal is
always to design the system to handle as many of the conditions and problems as
they are understood at the time.
Design thinking is not a new
concept, although reading current literature one would think that Tim Brown
from IDEO created it. Brown and IDEO have done a great service to humanity by
popularizing design thinking and making their human-centered design methodology
available to all, including versions targeted to education and other fields.
The human-centered design methodology from IDEO is comprised of three main
phases: inspiration, ideation and implementation. Each phase is recursive onto
itself and feeds the next, or feedforward.Feedback is provided to
the previous phase which could remain active refining its outputs.
At the heart of the design thinking
methodology from IDEO is thinking systematically and leveraging all
stakeholders in the design. In his book Design Thinking, Brown wrote
that the stakeholders know what they need and should be included in the design
process. He shared the story of Edison working on the light bulb and an
electrical system along a team of scientists, business people, and
manufacturers. Kaiser Permanente made a number of nurse-centric improvements to
make patient care more efficient, effective, and rewarding. These improvements
at Kaiser were made in collaboration between nurses, doctors, technicians and
hospital administrators. Shimano, the manufacturer of high-end bicycle
components, worked with retailers, bicycle manufacturers, and their own
engineers to design a new type of bicycle, the “coaster,” which was conceived
to bring fun back into bicycling for 90 percent of the population that does not
actively bicycle but did so as children.
The idea of leveraging stakeholders
in the design process is not new. In 1992, Marvin Weisbord presented the idea
that the world is moving from experts designing our systems to regular people
performing this activity. He identified seven assumptions for the process of
designing together:
- The world is knowable to ordinary people;
- People can create their own future;
- People want the opportunity to engage;
- The nature of the participants is egalitarian (all are equal);
- Given a change, people are more willing to cooperate than fight;
- The engagement process empowers people; and
- Diversity in opinions is appreciated and valued.
He also defined a minimum specification
on what it takes to design together. This specification includes:
- Getting the whole system in the room,
- Have this community look at the global context, and
- Have people “self-manage” their work.
The first two specifications from
Weisbord are embedded in the IDEO human-center design methodology.
John Warfield, a systems scientist,
laid out a set of principles for design thinking. These include:
- Variety—identify the variety and diversity in the design context.
- Alternatives—consider a large number of alternatives.
- Interdependence and integration—how the design works in the system.
- Iteration—the design should be iterative in producing solutions from the alternatives.
- Ordering choices—sequence in which design choices should be made.
- Display findings—state of the design should be made visible to all.
- Design environment—should support the design inquiry process.
- Processes and roles—defined roles associated with the content, context and process.
- Criteria—self-reflective, self-assessing, and self-governing criteria to guide participation.
In 1981, Russell Ackoff stated that
design is “the creation of a desirable future and the invention of ways to
bring it about.” According to Bela Banathy, Ackoff’s design thinking is
predicated on three interconnected principles. The first is the participative
principle and it involves learning from the experience that Ackoff thought was
the most important. This principle let him to conclude that design should be
done by the owners of the system and no one else.
The principle of continuity is the
second one. This principle addresses the need for continuous design validation
and adjustment as the environment conditions change.
The third principle is the holistic
principle. It states that no part of the system can be designed in isolation
from the ones operating at the same level and that all parts should be designed
in an integrated manner.
Based on the definitions and
principles presented here by the design-thinking luminaries, we can conclude
that design thinking is a fundamental component of conscious evolution. Design
thinking provides guidance on the design space, who should be involved in the
design and how to go about it. The IDEO method is adaptable to any environment.
It has been used in the design of products and services but it also has been
used to improve life conditions in education, industry, healthcare, and in
designing communities. This method is founded on the principles and concepts
that our social and systems scientists have theorized and practiced for the
last three decades.
As Ackoff postulated: The most important part of design is the learning activities. In moving to a conscious, self-guided evolution, our design spaces should be well established, have the systems in the room, and aim for the ideal future, representing not just ourselves, but the future inhabitants of our planet.
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